• Equip participants with practical knowledge and skills in AR and VR development
• Strengthen understanding of immersive technologies, hardware, and software frameworks
• Enable learners to design, develop, and deploy AR/VR applications for various industries
• Promote best practices in user experience, performance optimization, and project management
• Definitions, concepts, and differences between AR and VR
• Applications across gaming, healthcare, education, and enterprise
• Overview of AR/VR hardware: headsets, sensors, and controllers
• Market trends and emerging opportunities
• AR/VR development platforms and SDKs (Unity, Unreal Engine, ARKit, ARCore)
• Programming languages and frameworks for AR/VR applications
• Asset creation and integration: 3D models, textures, and animations
• Cross-platform development considerations
• Human-computer interaction in immersive environments
• Spatial design, navigation, and usability best practices
• AR/VR interface and interaction techniques
• Accessibility and ergonomic considerations
• Scene creation, environment setup, and object manipulation
• Real-time rendering and physics simulations
• Integrating AR features: markers, tracking, and overlays
• Testing, debugging, and optimizing AR/VR applications
• Distribution platforms and deployment strategies
• Performance monitoring and user feedback collection
• Application updates and lifecycle management
• Security and privacy considerations in AR/VR
DATE:
1ST BATCH:28th Apr–1st May,2026
2ND BATCH:18th–21st Aug, 2026
3RDBATCH:15th–18th Dec ,2026
25, Queen street, Alagomeji Bus Stop, Yaba, Lagos